- #Clickable mouse cursor flash actionscript 3.0 movie#
- #Clickable mouse cursor flash actionscript 3.0 code#
If your Up keyframe is empty, the resulting button is known as an invisible button. However, in certain advanced applications, you may want the Hit keyframe and the Up keyframe to be different. In most cases, you want the graphics that users see to be the same area where they click. Normally, the Hit keyframe contains a shape that is the same size and location as the shape in your Up keyframe. Your button symbol’s Hit keyframe indicates the area that is “hot,” or clickable by the user. You’ll learn to insert JavaScript in an HTML5 Canvas document in Lesson 10.
#Clickable mouse cursor flash actionscript 3.0 code#
In this lesson, you learn the basics of buttons and nonlinear Timeline navigation using ActionScript, but you’ll be able to use the same principles when you work on JavaScript code in HTML5 Canvas documents. You can also create interactive navigation in an Animate HTML5 Canvas document, but instead of writing ActionScript code, you write JavaScript code. The user doesn’t actually know that the playhead is jumping around the Timeline the user just sees (or hears) different content appear as the buttons are clicked on the Stage. Different frames on the Timeline contain different content. ActionScript can tell the Animate playhead to jump around and go to different frames of the Timeline based on which button the user clicks.
#Clickable mouse cursor flash actionscript 3.0 movie#
In this lesson, you’ll learn to create a nonlinear navigation-one in which the movie doesn’t have to play straight from the beginning of the Timeline to the end. ActionScript provides the instructions that tell each button what to do when the user clicks one of them. In an Animate ActionScript 3.0 document, you use ActionScript to achieve most interactivity. Interactivity can be simple, such as a button click, or it can be complex, receiving inputs from a variety of sources, such as the movements of the mouse, keystrokes from the keyboard, or even the tilting of a mobile device. For example, when the viewer clicks a button, a different graphic with more information is displayed. Interactive movies change based on the viewer’s actions. You’ll learn to write ActionScript code to provide instructions for what each button will do. In this lesson, you’ll be working in an ActionScript 3.0 document to create interactive buttons and structure the Timeline properly. Viewers can click any button to see more information about a particular restaurant.
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The project is an interactive restaurant guide for an imaginary city that runs on Adobe Flash Player in the browser. On the top right corner is the Main Menu button. The text on top of the restaurant guide reads as follows: Best of MERIDIEN, RESTAURANT GUIDE, PRODUCED BY LOCAL MAGAZINE. In order of appearance, the images are as follows: Image labeled GABEL LOFFEL shows three men seated on a table beside a French window and having food in a lighted restaurant image labeled GARY GARI shows a dish, text below reads: The delicious headquarters for all your ginger-related needs! image labeled IL PIATTO shows a cartoon chef with a black scroll, with blurred text, in his hand image labeled PIERRE PLATTERS shows a chandelier lit reception area. The background shows a view of a roof from the ground with hanging lights. 9 WORKING WITH SOUND AND VIDEO-SUPPLEMENT.Playback of External Video in Your Project.Creating a Home Button Using Code Snippets.Natural Motion and Character Animation with Inverse Kinematics.Previewing Animations with Onion Skinning.
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Changing the Color Effect of an Instance.Changing the Size and Position of Instances.Starting Adobe Animate CC and Opening a File.8 CREATING INTERACTIVE NAVIGATION by Russell Chun Adobe Animate CC Classroom in a Book® (2017 release)